The PCs bought a few new items from Sable’s General store and then sold their frost staff to Tul for a whopping 800 gp. After asking around for any clues about the next Legendary Item and coming up empty handed, they went to bed. They were awoken shortly after by a ghostly man, dressed in fine clothing. He bid the PCs to come to Tul’s house. Tul, impressed with the staff the three heroes had given him, decided to entrust in them a favor. He asked them to travel to Edmark, a near three day’s journey from Norfeld, to purchase a specific magical potion they sold there. The three adventurer’s agreed. They set off to Edmark, with Pylis’ knowledge of nature and Scarr’ innate sense of direction to lead them. At the River Plunge, (very close to Edmark) the three came upon two groups of arguing soldiers. One group had 15 members and was comprised mainly of humans, with two dwarves and a half-elf as well. This group, Solus noticed, was armored oddly, in ill-fitting garments. The second group was made entirely of Dragonborn, 6 of the strong warriors. The two factions were very close to bloodshed, in the middle of an argument over the river crossing when the PCs came upon them. Scarr and Solus, deciding to side with the Dragonborn, made an impression on the humans with their drawn swords and towering statures, Solus in particular standing over 7 feet tall. Scared, and no longer appreciating their chances, the humans considered backing down, and only the apparent leader of the group still seemed eager to pursue a fight. Pylis stepped forward to convince the man of his folly,and with the hulking Warden and Fighter behind her, not to mention 6 snarling Dragonborn’s, the opposing group decided to turn tail and run. Though, not without the leader swearing a reckoning upon the three.
With the group of bandits dealt with, the Dragonborn thanked the three heroes and promised to remember them for the future. They took the names of the PCs, and offered Solus a pin, a small button that bears the mark of the King. Such a pin is given to personal servants and guards of the King, as well as those who have preformed services for the Royal Household.
After the Dragonborn’s left, off to finish an errand for the King himself, the three had to cross the Plunge River. It was not deep, but its’ current rushed with a vengeance. Pylis turned into a small dolphin and swam across, allowing Scarr to hold onto one of her fins. They made it across the river safely, but their horses and Solus were left on the other side. Solus brought the horses along himself, his height giving him just enough of a advantage to be able to cross the water. Pylis’ horse became skittish and almost bolted, but together the three calmed it enough to allow Solus safe passage. Everyone made it across, with minimal injury. Pylis’ horse suffered a minor injury to its right hind leg in the struggle, but Pylis knew it would easily cure itself with time.
After a short ride, the three made it to Edmark. Here they were stopped at the gate by two guards. They asked for papers, or for some evidence of how the PCs would be of help to Edmark. Pylis quickly invented a story, claiming to be an alchemist looking to ply her trade. Which, of course, was rooted in some truth since Pylis’ father did excel with herbs and crafting. The guards however did not buy this story, pointing out that Pylis had no alchemical supplies or finished products. Solus quickly stepped in to try and remedy the situation, claiming he was here for soldier duty or mercenary work. He and Scarr, in perfect unison, tossed the guards a gold piece each. They happily allowed the three strangers through, pointing them to Vorn’s Rest as the nearest Inn. (the name sounds familiar, doesn’t it?) The PCs slept at the Inn and had a fine dinner, topped with famous Dwarven Dark Ale.
The next day in town, the three hunted faithfully for the potion that Tul described. After an hour or so of work, they found an old antique shop that carried the potion. The PCs haggled for the price and were turned down multiple times, but eventually convinced the proprietor to lower the price 50 gp. They bought the potion with the money Tul had given them.
Soon after, the PCs went to another shop, this time one that sold magical items for their own use.
When they were finished shopping, the adventurer’s decided to go back to Norfeld, deliver Tul’s potion, and claim their reward. On the way back two dwarves, the ones from the human bandit company, helped them operate a barge to cross the river. They were impressed by Solus’ fluent Dwarvish and allowed them free passage, whereas normally the bandits charged 5gp to cross.
After the long journey home Tul received his prize and the PCs were rewarded. Tul the Mage was so ecstatic he ran back into his home to experiment without another word.